Hamura Ōtsutsuki Genin
Posts : 112 NG Points : 18 Join date : 2015-01-01 Location : ...Nowhere
| Subject: Lightning Jutsu Fri Feb 13, 2015 7:48 pm | |
| RaitonRaiton, is one of the five basic elemental nature transformations. By generating high frequency vibrations with their chakra Raiton users can utilize a slower, but no less potent effects of lightning's disruptive nature. Strengths: +2 vs Earth Jutsu Weaknesses: -2 vs Wind Jutsu Effects: Electrical Damage/Stuns/Applied Penalties - Jutsu:
Lightning Release: Muscle Disturbance Technique Type: Ninjutsu Rank: E Class: Offensive Range: Short Range Cost: 2 Handseals: Ram Description: Executing the single seal of Ram, the user channels a bolt of electricity to flow through their index finger. Aiming it at their desired target they launch it for the target’s torso. Upon impact the lightning sends a surge of electricity that causes muscles to spasm for a moment. DF: Single Target; 1 Round Stun (Physical)
Lightning Release: Nerve Disturbance Technique Type: Ninjutsu Rank: E Class: Offensive Range: Short Range Cost: 2 Handseals: Horse Description: Executing the single seal of Horse, the user channels a flow of electricity to the base of their palm. By placing themselves close to their target, they thrust their palm on the target’s torso/back sending a wave of electrical chakra to disrupt and cause minor nerve injury making the use of over tension in blocking significantly more difficult. DF: Single Target; -1 to Blocking for 1 Round
Lightning Release: Electrical Discharge Technique Type: Ninjutsu Rank: D Class: Offensive Range: Short to Medium Range Cost: 3 Handseals: Ram-Hare Description: Channeling a flow of lightning chakra at the tip of their index finger, they are capable of targeting a concentrated bolt of lightning towards a single foe. Although bearing no inhibiting effects, the lightning in its’ short time entering the body causes quite a bit of damage. DF: Single Target: 1d6 Lightning Damage.
Lightning Release: System Shock Technique Type: Ninjutsu Rank: D Class: Offensive Range: Short Range Cost: 3 Handseals: Horse-Ram Description: Upon reaching their target, the attacking shinobi quickly executes the two required seals and forces their index and middle finger on their target. Upon the connection a quick surge flashes through their body, forcing a direction seize of all their nerves temporarily. This technique is often followed with a well-executed attack from an ally shinobi. DF: Single Target, Base Duration, 1d2+1 rounds. (Physical)
Lightning Release: Lightning Rake Type: Ninjutsu Rank: C Class: Offensive Range: Short to Medium Range Cost: 5 Handseals: Hare-Horse-Ram Description: Channeling a large concentration of lightning at the base of the user’s palm. They slam their hand into the ground sending a wave of lightning chakra through the earth directed towards their target. Upon striking it sends a surge of electrical damage throughout the body. DF: Single Target; Deals 2d6 damage
Lightning Release: System Overload Technique Type: Ninjutsu Rank: C Class: Offensive Range: Short Range Cost: 5 Handseals: Ram-Ox-Boar-Dragon Description: Performing the required series of seals; the user rushes towards their target of choice and clamps all five of their fingers onto their target. Upon landing the connection they send a blast of chakra into their system causing a massive overload in their system, forcing them to recover or get knocked back into their senses. DF: -1 to hit, Single Target; Base Duration, 1 round, stun (Neural)
Lightning Release: Electro-Magnetic Murder Type: Ninjutsu Rank: B Class: Offensive Range: Short to Long Range Cost: 8 Handseals: Boar-Ram-Snake-Horse-Dragon Description: Executing the desired hand-seals the user is capable of channeling a large wave of electricity from their hands. This technique has quite a long range, however there is only enough electricity to affect one target. If this technique follows a previously successful water technique the overall effects can be drastically increased, to a point in which people have noted to be able to rip through solid rock. DF: Single Target; 1d4 Damage over 1d4 Rounds
Lightning Release: Lightning Current Type: Ninjutsu Rank: B Class: Supplementary Range: Self Cost: 8 Cp Handseals: Ram-Dog-Horse Description: Executing the three hand-seals the user begins to circulate a large store of electrical chakra throughout their body. After a moment of doing this they continue the flow through general maintenance. After the user does this they have a built up electrical current in which they can allocate to further lightning jutsu usage and potency. DF: User gains +1d4+1 to Attack and Defense rolls for Lightning Jutsu (Roll once for the duration of the jutsu) and +1d4+1 bonus damage to Lightning jutsu for 1d4+1 Rounds Special Note: May be ended early
Lightning Release: Lightning Clone Technique Type: Ninjutsu Rank: A Class: Supplementary, Clone Technique Range: Self Cost: 13 Cp per clone + 3 Cp a round per clone. Handseals: Ram Description: By creating a shadow clone infused with their lightning chakra. Although these clones act and perform like regular shadow clones. They explode into a current of electricity upon being disrupted by a foe, this causes a surge that arcs into the foe aiming to injure them in the process. DF: Base Duration 1d6+1 rounds. Summons A Clone, May Summon 1 additional Clone per rank. For the duration of the technique, whenever the user is attacked they roll a 1d4 die, on a 3-4 the clone is hit. For each additional clone the dice upgrades by 2, Becoming 1d6 with 2 clones and 1d8 with 3 clones, each upgrade extends the hit range on a clone by 2, until 3 clones incurs a 1d8 roll with a 6-8 hitting a clone. Each clone that is destroyed reduces the dice and range by 2 again. Each Clone May use one tool or make one basic attack at 1 rank reduced damage per clone. (Original attacks at full damage, first clone attacks at 1 rank reduced damage, 2 clones at 2 rank reduced damage, 3 clones at 3 rank reduced damage). Whenever a clone is destroyed in explodes in Short range AoE. All within it must make a defense check vs users Wis roll or suffer Rank Ninjutsu Damage Genin: May summon 1 clone Chunin: May summon 2 clones Jonin: May summon 3 clones Special Note: Can be ended early
Lightning Release: Four Pillar Bind Type: Ninjutsu Rank: A Class: Offensive Range: Short to Medium Range Cost: 13 Handseals: Ram-Boar-Dog-Bird-Hare Description: By utilizing a large current of electricity the user entices earth to rise and surround their opponent(s) and creates walls of electricity in-between each pillar, above and below to prevent escape and immobilize opponents within’. DF: AoE (Tag Radius); 1d4+1 Round Physical Stun; 2d4 Electrical Damage for the duration AoE Tag Radius, Base Duration 1d4+1 rounds. Targets are stunned and take 1d6 Electrical damage each round (Roll each round, at the top of the round).
Lightning Release: Thunder God Crash Type: Ninjutsu Rank: S Class: Offensive Range: Short Cost: 20 Handseals: Dragon-Ox-Horse-Tiger-Boar-Dog-Tiger-Dragon-Ox-Bird-Dog Description: Channeling a gargantuan amount of chakra, the user executes the require hand-seals. Forcing the amassed chakra into both their fists. Launching themselves towards the target and smashes both fists at the base of the ground/target; upon impact a monolithic image of Raijin is formed within’ a bolt of lightning strikes down on the target. Due to how close the caster needs to be, they do feel a very small amount of electrical damage in their body. DF: Single Target, Deals 4d10+5 damage and 1 Round Stun (Neural) Special Note: User Suffers 3 Damage Backlash (Bypasses all DR)
Lightning Release: Neural Destruction Type: Ninjutsu Rank: S Class: Offensive Range: Short to Medium Range Cost: 20 Handseals: Horse-Ox Description: Performing the two required hand-seals. The user aims both their index and middle finger towards the target’s forehead. In one quick immensely concentrated and accurate bolt towards the target’s mind forcing a complete shutdown of all bodily functions, completely seizing the nerves and actions from the target. Once they are freed from the complete shutdown, their bodies are so ridden in shock that they find difficulty in defending themselves in any normal method. DF: Single Target, Base Duration 6 rounds. Target is stunned (Neural). After Neural Stun the target suffers -2 to Dexterity rolls for 1d4+1 Rounds Special Note: Requires one round to charge
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