Hamura Ōtsutsuki Genin
Posts : 112 NG Points : 18 Join date : 2015-01-01 Location : ...Nowhere
| Subject: Water Jutsu Fri Feb 13, 2015 7:45 pm | |
| SuitonOne of the five basic elemental nature transformations Water Style Ninjutsu is a powerful and versatile element. Capable of inflicting crushing pressure damage, high speed impacts, and even whip thin slashing water changes not only state but shape as well. Created from chakra or bent to the users will water style is a useful nature that can be applied in a variety of ways. Strengths: +2 vs Fire Jutsu Weaknesses: -2 vs Earth Jutsu Effects: Physical Damage/Stun/Knockback/Piercing/Buff - Jutsu:
Water Release: Gush Technique Type: Ninjutsu Rank: E Class: Offensive Range: Short Cost: 2 Cp Handseals: Horse Description: The Gush technique is a simple manipulation of water, it uses a quick burstof chakra to manipulate water into a glorified battering ram. DF: Single Target, Knockback 1 Range Special: May use away from an appropriate water source at the cost of +1 Cp
Water Release: Water Shot Technique Type: Ninjutsu Rank: E Class: Offensive Range: Short to Medium Range Cost: 2 Cp Handseals: Tiger-Ram Description: By kneading chakra into their stomachs or drawing a small globe of water into the air the user can send a quick blast of water at their enemies. DF: Single Target, Deals 1d3 bashing damage Special: May use away from an appropriate water source at the cost of +1 Cp
Water Release: Water Whip Technique Type: Ninjutsu Rank: D Class: Offensive Range: Short to Medium Range Cost: 3 Cp Handseals: Tiger Description: The Water whip is a elemental shaping technique that creates a malleable length of water that is used to strike an any at a distance. DF: Single Target, Deals 1d6 Bashing Damage Special: May use away from an appropriate water source at the cost of +1 Cp
Water Release: Water Wall Technique Type: Ninjutsu Rank: D Class: Defensive Range: Short Cost: 3 Cp Handseals: Ox-Horse-Dragon Description: The Water Wall Technique also utilizes chakra shaping to raise a protective barrier of water currents to shield against offensive attacks. DF: Defensive Action, gain 9 dr vs 1 attack Special: May use away from an appropriate water source at the cost of +1 Cp
Water Release: Water Prison Technique Type: Ninjutsu Rank: C Class: Offensive Range: Short to Long Range Cost: 5 Cp Handseals: Snake-Ram-Horse-Hare-Ram-Horse-Hare-Snake- Ox-Clap Hands Description: Suiro no Jutsu, a technique created with delay tactics and other such strategic opportunities the Water Prison uses a dense sphere of chakra infused water to compact and restrict an individual. DF: Single Target, Base Duration 1d4+1 rounds, target is stunned (Physical) Special: May use away from an appropriate water source at the cost of +2 Cp
Water Release: Water Geyser Technique Type: Ninjutsu Rank: C Class: Offensive Range: Short to Medium Range Cost: 5 Cp Handseals: Tiger-Boar-Dragon Description: The Water Geyser is a more advanced form of the Gush technique. With a firmer grasp on Water Release the user is able to shape and control the burst of water to a more powerful and resilient state. DF: Single Target, Deals 1d6 Bashing Damage + Knockback 1 Range Special: May use away from an appropriate water source at the cost of +2 Cp
Water Release: Rising Water Slicer Technique Type: Ninjutsu Rank: B Class: Offensive Range: Short to Long Range Cost: 8 Cp Handseals: Tiger Description: Mizu Kamikiri, a technique that utilizes waters versatile nature to create a chakra honed edge onto a stream of liquid. Capable of slicing into the earth or from it the technique possesses potent piercing capabilities. DF: Single Target, Deals 2d6 Slashing damage piercing 1d4 Damage Reduction. Special: May use away from an appropriate water source at the cost of +2 Cp
Water Release: Tearing Torrent Type: Ninjutsu Rank: B Class: Offensive Range: Short to Medium Range Cost: 8 Cp Handseals: Boar-Dog-Ram Description: Hahonryu no jutsu, the Tearing Torrent technique is a basic if powerful attack. By rotating a thick pillar of water the user can increase destructive potential upon impact. This technique gained fame by the seemingly rapid nature of its apparent to the water torrent like wave when drawn from a source. DF: Single Target, Deals 3d7 Bashing Damage Special: May use away from an appropriate water source at the cost of +2 Cp
Water Release: Gunshot Technique Type: Ninjutsu Rank: A Class: Offensive Range: Short to Long Range Cost: 13 Cp Handseals: Tiger Description: By drawing chakra into a compact ball or kneading it within oneself the user can create a condensed ball of water that can be fired at a near concussive force. With every bit of destructive crushing potential as a cannonball the technique is extremely difficult to defend against. DF: Single Target, +2 vs Blocking, Deals 2d10+1 Bashing Damage Special: May use away from an appropriate water source at the cost of +3 Cp
Water Release: Great Waterfall Technique Type: Ninjutsu Rank: A Class: Offensive Range: Medium to Long Range Cost: 13 Cp Handseals: Tiger-Monkey-Hare-Ram-Boar-Ox-Horse-Monkey-Tiger-Dog-Tiger-Snake-Tiger-Ox-Monkey-Hare-Bird Description: Daibakafu no Jutsu, The Great Waterfall is aptly named. The user creates a massive wave of water that washes through the path, sweeping away all those who get caught in its path. DF: Battlefield AoE, Deals 2d7+1 Bashing Damage + Knockback 1 Range Special: May use away from an appropriate water source at the cost of +3 Cp
Water Release: Tidal Despair Technique Type: Ninjutsu Rank: S Class: Offensive Range: Short to Long Rage Cost: 20 Cp Handseals: Ram-Tiger-Dragon-Hare-Ox-Tiger-Horse Description: The Tidal Despair Technique is a Water style technique that brings to mind the terror and fear of natures own tidal wave. All caught in its path are swept into a terrible path of crashing waves and the mass of land it drifts across. DF: Battlefield AoE, Deals 3d8+3 Bashing Damage + Knockback 2 Ranges Special: May use away from an appropriate water source at the cost of +4 Cp
Water Release: Liquid Blade Technique Type: Ninjutsu Rank: S Class: Supplementary Range: Self Cost: 20 Cp Handseals: Dragon Description: The Liquid Blade Technique is a powerful blend of chakra shaping and elemental transformation. It allows the user to draw a mass of water and shape it on the fly to augment their attacks. Each one drawing on one of waters inherent malleable natures. DF: Base Duration 1d6+1 rounds, User gains +1d6 Slashing or Bashing Damage to Taijutsu attacks with Knockback 1 Range piercing 5 Damage Reduction. Special: May use away from an appropriate water source at the cost of +4 Cp
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