Hagoromo Ōtsutsuki Sage of the 6 Paths
Posts : 89 NG Points : 73 Join date : 2014-12-30 Location : Everywhere...
| Subject: Character Guidelines: (2 / 7) Hp & Cp Wed Jan 21, 2015 11:56 am | |
| ______________________________
CHARACTER GUIDE: (2 / 7) HP & CP ______________________________HEALTH POINTS, or HP, determines a character's physical limits. Each time a character is struck, Health Points are deducted. Health Points are based on the Constitution (CON) Stat Score. Damage to HP can be buffered through Damage Reduction (DR) or HP can be healed through Medical Ninjutsu.
- LORE:
The "Total Stamina" of a shinobi consists of their overall Physical Energy combined with Spiritual Energy. This determines their endurance level to continue battling with little to no chakra left.
1/2 Level + CON Score + Ninja Rank + Innates RECOVERY / K.O. / DEATH ________________________________________
RANGE: 10 HP to 1 HP RECOVERY: Requires 12 Hour Hospitalization, K.O. if below 10 CON Mod ROLE-PLAY: Character has sustained multiple injuries, and is barely conscious.
RANGE: 0 HP RECOVERY: Requires 1 Day Hospitalization, K.O. ROLE-PLAY: Character has sustained severe critical injuries, and is beyond their limit.
RANGE: Below 0 HP RECOVERY: Requires 1 Week Hospitalization or Death if beyond - 10 HP ROLE-PLAY: Character has sustained life-threatening injuries, and needs a miracle.
NOTE: Recovery times serve as a cool-down between intense matches, it is part of the Role-Play. Breaking these rules counts as cheating, and anyone caught will be punished as such.
| CHAKRA POINTS, or CP, determines a character's spiritual limits. Each time a character activates a Jutsu or Ability, Chakra Points are deducted. Chakra Points are based on the Charisma (CHA) Stat Score. Damage to CP can be buffered through Damage Reduction (DR) or reduce Jutsu / Ability costs through Cost Reduction (CR).
- LORE:
The "Chakra Power-Level" of a shinobi is the maximum amount of chakra can create and retain at a given time. Each individual possesses a Chakra Pathway System, similar to the Blood Circulatory System, which carry 361 Tenketsu points in the body. Handseals are used to control and manipulate the chakra flow in order to manifest Abilities & Jutsu. Chakra is typically invisible except to those that see (via dojutsu) or sense it (sensor ninja), and each individual carries a unique Chakra signature like DNA which can be passed from parent to child creating Bloodline Limits.
1/2 Level + CHA Score + Ninja Rank + Innates RECOVERY / K.O. / DEATH ________________________________________
RANGE: 10 CP to 1 CP RECOVERY: Requires 12 Hour Hospitalization, K.O. if below 10 CHA Mod ROLE-PLAY: Character has become extremely fatigued, and is barely conscious.
RANGE: 0 CP RECOVERY: Requires 1 Day Hospitalization, K.O. ROLE-PLAY: Character is severely depleted of energy, and is beyond their limit.
RANGE: Below 0 Cp RECOVERY: Requires 1 Week Hospitalization or Death if beyond - 10 CP ROLE-PLAY: Character has sustained life-threatening trauma, and needs a miracle.
NOTE: Recovery times serve as a cool-down between intense matches, it is part of the Role-Play. Breaking these rules counts as cheating, and anyone caught will be punished as such.
|
| |
|