Hagoromo Ōtsutsuki Sage of the 6 Paths
Posts : 89 NG Points : 73 Join date : 2014-12-30 Location : Everywhere...
| Subject: Character Guidelines: (3 / 7) Stats & Skills Wed Jan 21, 2015 11:54 am | |
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CHARACTER GUIDE: (3 / 7) STATS & SKILLS ______________________________STAT | DESCRIPTION | STRENGTH (STR) BASE MOD (08 SCORE): Rank 1d4 Tai / Buki 05 MOD (20 SCORE): Rank 1d6 Tai / Buki 10 MOD (30 SCORE): Rank 1d8 Tai / Buki 15 MOD (40 SCORE): Rank 1d10 Tai / Buki 20 MOD (50 SCORE): Rank 2d6 Tai / Buki | Strength, a Physical Stat, that determines a character's Physical Power. Characters with this stat will hit harder, carry more loads, and serve as an imposing figure to others. FOCUS: Tai / Buki BASIC ACTIONS: Atk, Block, Physical Resist |
DEXTERITY (DEX) BASE MOD (08 SCORE): x 0 / battle Free Basic Action 05 MOD (20 SCORE): x 1 / battle Free Basic Action 10 MOD (30 SCORE): x 2 / battle Free Basic Action 15 MOD (40 SCORE): x 3 / battle Free Basic Action 20 MOD (50 SCORE): x 4 / battle Free Basic Action | Dexterity, a Physical Stat, that determines a character's Physical Prowess. Characters with this stat move swiftly, make accurate strikes, and serve as a nimble figure to others. FOCUS: Tai / Buki BASIC ACTIONS: Atk, Dodge, Physical Resist, Hide, Escape, Move |
CONSTITUTION (CON) BASE MOD (08 SCORE): - 0 Static Hp Dr 05 MOD (20 SCORE): - 1 Static Hp Dr 10 MOD (30 SCORE): - 2 Static Hp Dr 15 MOD (40 SCORE): - 3 Static Hp Dr 20 MOD (50 SCORE): - 4 Static Hp Dr | Constitution, a Neural Stat, that determines a character's Physical Vitality. Characters with this stat are strong stamina, great fortitude, and serve as a reliable figure to others. FOCUS: HP Calculation BASIC ACTIONS: Neural Resist |
WISDOM (WIS) BASE MOD (08 SCORE): Rank 1d6 Nin / Healing 05 MOD (20 SCORE): Rank 1d8 Nin / Healing 10 MOD (30 SCORE): Rank 1d10 Nin / Healing 15 MOD (40 SCORE): Rank 2d6 Nin / Healing 20 MOD (50 SCORE): Rank 2d8 Nin / Healing | Wisdom, a Mental Stat, that determines a character's Mental Will-Power. Characters with this stat possess good common sense, perceptive, and serve as figures with great discipline to others. FOCUS: Nin BASIC ACTIONS: Mental Resist, Detect, Set Trap |
INTELLIGENCE (INT) BASE MOD (08 SCORE): Rank 1d6 Resilience 05 MOD (20 SCORE): Rank 1d8 Resilience 10 MOD (30 SCORE): Rank 1d10 Resilience 15 MOD (40 SCORE): Rank 2d6 Resilience 20 MOD (50 SCORE): Rank 2d8 Resilience | Intelligence, a Mental Stat, that determines a character's Mental Creativity. Characters with this stat possess keen eye to detail, excetional reasoning skills, and serve as figures of enginuity to others. FOCUS: Gen / Iryo / Fuin BASIC ACTIONS: Mental Resist, Detect, Set Trap |
CHARISMA (CHA) BASE MOD (08 SCORE): - 0 Static Cp Costs 05 MOD (20 SCORE): - 1 Static Cp Costs 10 MOD (30 SCORE): - 2 Static Cp Costs 15 MOD (40 SCORE): - 3 Static Cp Costs 20 MOD (50 SCORE): - 4 Static Cp Costs | Charisma, a Neural Stat, that determines a character's Mental Influence. Characters with this stat possess physical attractiveness, strong spirit, and serves as figure that leads to others. FOCUS: CP Calculation BASIC ACTIONS: Neural Resist |
STAT PURCHASES _______________________ Characters can opt to purchase Stats via Tokens, based on the Stat Mod / Score: (Includes Ninja-Rank Bonus) 05 Mod (20 Score) to 10 Mod (30 Score) = 6 Tokens per Mod or 3 Tokens per Score 10 Mod (31 Score) to 15 Mod (40 Score) = 12 Tokens per Mod or 6 Tokens per Score 15 Mod (41 Score) to 20 Mod (50 Score) = 18 Tokens per Mod or 9 Tokens per Score- BASE STATS:
[CHARACTER CREATION: BASE STATS](NwN Players can ignore this as it is part of the game mechanics)A Character starts with a Stat Score of 8 in all six Stats, and then draw on a pool of 30 points to raise the Stat Score. Stat Scores 9-14 cost 1 Point each Stat Scores 15-16 cost 2 Points each Stat Scores 17-18 cost 3 Points each BOUGHT STAT SCORE: | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | INCREMENTAL COST: | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | CUMULATIVE COST: | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 13 | 16 | NOTE: The higher your Stat Score and costs reach, the less uniform / balanced your other Stats Scores will be!
STAT CAP _______________________ The following is the limit for TOTAL Stat Mods a Character can have via Purchases / Leveling (Excludes Ninja-Rank Bonus) GENIN) Max. 21 Stat Mods (Excludes Rank Bonus: + 2 Mods) CHUNIN) Max. 31 Stat Mods (Excludes Rank Bonus: + 4 Mods) JONIN) Max. 41 Stat Mods (Excludes Rank Bonus: + 6 Mods) | |
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