Hamura Ōtsutsuki Genin
Posts : 112 NG Points : 18 Join date : 2015-01-01 Location : ...Nowhere
| Subject: Body Techniques Sat Feb 14, 2015 10:24 am | |
| TaijutsuSimply put, hand to hand combat. Taijutsu is a basic form of techniques, involving any any martial arts or optimization of ones natural capabilities. Faster than Ninjutsu and Genjutsu Taijutsu is utilized when one wishes to conserve chakra or time. Though it tends not to rely n chakra it can be enhanced with it, making taijutsu a useful and powerful tool for any Shinobi. Strengths: +1 vs Ninjutsu and Genjutsu Weaknesses: -2 vs Bukijutsu Effects: Physical Damage/Applied Penalties/Stuns/Stances - Jutsu:
Jab Type: Taijutsu Rank: E Class: Offensive Range: Short Range Cost: 2 Cp Handseals: N/A Description: The jab is a basic taijutsu technique that utilizes chakra enhancement with a a quick forward attack. DF: Single Target, Deals 1d4 Bludgeoning Damage
Quick Jabs Type: Taijutsu Rank: E Class: Offensive Range: Short Range Cost: 2 Cp Handseals: N/A Description: Quick jabs is a technique utilized to wear down an opponent and gauge their capabilities. DF: Single Target, Two Attacks, Each attack deals 1 Bludgeoning damage
Hook Type: Taijutsu Rank: D Class: Offensive Range: Short Range Cost: 3 Cp Handseals: N/A Description: The Hook technique is a powerful blow that if done right can circumvent an opponents defenses. DF: Single Target, Deals 1d6 Bludgeoning Damage
Uppercut Type: Taijutsu Rank: D Class: Offensive Range: Short Range Cost: 3 Cp Handseals: N/A Description: A swift and brutal attack that can leave an opponent staggering. DF: Base Duration 1d2+1 rounds, Target is stunned (Physical)
Cross Type: Taijutsu Rank: C Class: Offensive Range: Short Range Cost: 5 Cp Handseals: N/A Description: More powerful than a Hook a cross attack builds momentum and force to leave an opponent reeling. DF: Single Target, Deals 1d10 Bludgeoning Damage
Combination 1 Type: Taijutsu Rank: C Class: Offensive Range: Short Range Cost: 5 Cp Handseals: N/A Description: The First Combination attack is designed to distract the opponent and maximize damage capabilities by overwhelming them with quick strikes. DF: Single Target, +1 vs Blocking, deals 1d6 Bludgeoning damage
Slip and Turn Type: Taijutsu Rank: B Class: Offensive Range: Short Range Cost: 8 Cp Handseals: N/A Description: Slip and turn is a defensive technique designed to assist in defending against attacks. It introduces chakra enhancement in specific body parts to facilitate speed and power. DF: Defensive Action, Block at +2
Clinch Type: Taijutsu Rank: B Class: Offensive Range: Short Range Cost: 8 Cp Handseals: N/A Description: The clinch is a body grapple that utilizes soft targets and physical restraining techniques. DF: Single Target, Base Duration 3 rounds, +1 vs Block, Physical Stun
River Passing The Mountain Type: Taijutsu Rank: A Class: Offensive Range: Short Range Cost: 13 Cp Handseals: N/A Description: River Passing the Mountain is a technique that capitalizes on speed and capabilities to counter an opponents agility. DF: +2 vs Dodge, Deals 1d10 Damage
Shadow Boxing Type: Taijutsu Stance Rank: A Class: Offensive Range: Short Range Cost: 13 Cp Handseals: N/A Description: Shadowboxing is a stance that utilizes full body chakra enhancement and a reverse of style to confuse and catch the opponent off guard. It's powerful blows are both quick and forcefull. DF: Self Buff, Base Duration 1d6+1 Rounds, Gain +4 to Taijutsu Attacks and Defense. Taijutsu attacks Knockback targets 2 Ranges.
Crippling Blow Type: Taijutsu Rank: S Class: Offensive Range: Short Range Cost: 20 Cp Handseals: N/A Description: The crippling blow is a potent technique that turns chakra into a weapon of staggering utility. Attacking each limb and organ, done properly it can have long term negative effects on an opponents entire body. DF: Single Target, Target suffers -3 to All Rolls for 1d10+1 Rounds.
100 Hit Combination Type: Taijutsu Rank: S Class: Offensive Range: Short Range Cost: 20 Cp Handseals: N/A Description: The 100 Hit Combination is one of a Taijutsu masters pinnacle techniques. Maximizing their speed and power they can unleash a devastating attack on their enemies within an extremely short time span. DF: Enemy AoE, Targets take 2D10+1 Bludgeoning Damage
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