Sage ArtsThe Sages
Sage Arts are learned by studying under one of the Great Sage's. The training is arduous and potentially lethal, as it involves drawing in the natural energy of the world and blending it with one's own to produce Sage Chakra. When enough natural energy is absorbed by one strong enough to control it they grow empowered, entering a special state known as Sage Mode.A-Rank Ability
[Imperfect Sage Mode] Gain Sage Chakra Pool, Gain Senjutsu: Chakra Sensing, Gain Senjutsu: Gather Natural Energy, Gain +1 to learning Senjutsu Techniques
8 cp to activate, 3 sp to maintain
The Imperfect Sage Mode is a step beneath true Sage Power. For whatever reason the user can not completely master Senjutsu, however can manage to draw in enough Natural Energy to garner a measure of Sage Mode's power.Genin: +0 Atk/Def, +0 to Spot Rolls, +1d4 Universal Damage
Chuunin: +1 Atk/Def, +1 to Spot Rolls, +1d6 Universal Damage
Special Jounin/Jounin: +2 Atk/Def, +2 to Spot Rolls, +2d4 Universal Damage
[Sage Pool]
Sage Pool is a reservoir of Natural Energy that is used to blend with one's own chakra. The user draws it to them and uses it to maintain their Sage Mode. When they run out of Senjutsu Points and can no longer maintain Sage Mode, it automatically ends the round you cannot maintain it. You may use Senjutsu Points as Chakra Points, using them for normal Jutsu, Sage Mode, or Sage Jutsu.
Senjutsu Points (Sp): Level + Cha Modifier
Senjutsu: Chakra Sense
Type: Supplementary Senjutsu
Rank: N/A
Chakra Cost: 3 CP
Description: The user uses their Sage Mode-enhanced senses to sense the chakra around them. This is done by monitoring the currents of the Natural world around them and pinpointing anything moving through it.
DF: The user may roll Sensing Checks up to one Screen away
Senjutsu: Gather Natural Energy
Type: Supplementary Senjutsu
Rank: N/A
Description: By slowing down their bodies the user may gather Natural Energy to them. This is a delicate process and can not be done while the targeting is moving. Any interruptions can be disastrous to the surroundings, often due to the expulsion of the natural energy in violent currents.
DF: May spend 1 CP to gain 1 SP to a max of 6 Cp. This does not exceed SP Cap. This takes a turn to use, if hit before the beginning of the next turn the user looses the SP Gained.
S-Rank Ability
[Perfect Sage Mode] Gain A-Rank and S-Rank Ability Fusion, Gain Senjutsu Kata, Gain Senjutsu Focus, Gain Increased Damage Ratio Senjutsu. Senjutsu User may create 1 Senjutsu of each rank
15 cp to Activate, 2 sp to maintain
Perfect Sage Mode is both rare and difficult to achieve. To do so means one has completely mastered the ability to draw and channel Natural Energy and to blend it with their chakra perfectly. Those that do become far more powerful than those even capable of an Imperfect Sage Mode. Within the Perfect Sage Mode, Strength, speed, perception, even resilience is all boosted by Natural Energy. The Masters of such are feared and renown throughout the lands.Genin: +1 to Attack and Defense Rolls, +0 to Spot Rolls, +1d4 Universal Damage, +2 DR vs HP damage
Chunin: +4 to Attack and Defense Rolls, +1 to Spot Rolls, +1d6 Universal Damage, +3 DR vs HP damage
Jonin: +5 to Attack and Defense Rolls, +2 to Spot Rolls, +2d4 Universal Damage, +4 DR vs HP damage
[Senjutsu Kata]
Senjutsu Taijutsu draws on the natural energy of the world, blending with chakra, to extend the range of a persons body, and thus their attacks. Due to the nature of Sage Chakra this only functions with hand to hand combat unfiltered by other chakra.Basic Taijutsu Attacks gain Tag Ranged AoE
[Sage Pool]
Sage Pool is a reservoir of Natural Energy that is used to blend with one's own chakra. The user draws it to them and uses it to maintain their Sage Mode. When they run out of Senjutsu Points and can no longer maintain Sage Mode, it automatically ends the round you cannot maintain it. You may use Senjutsu Points as Chakra Points, using them for normal Jutsu, Sage Mode, or Sage Jutsu.
Senjutsu Points (Sp): Level + Cha Modifier
Senjutsu: Chakra Sense
Type: Supplementary Senjutsu
Rank: N/A
Chakra Cost: 3 CP
Description: The user uses their Sage Mode-enhanced senses to sense the chakra around them. This is done by monitoring the currents of the Natural world around them and pinpointing anything moving through it.
DF: The user may roll Sensing Checks up to one Screen away
Senjutsu: Gather Natural Energy
Type: Supplementary Senjutsu
Rank: N/A
Description: By slowing down their bodies the user may gather Natural Energy to them. This is a delicate process and can not be done while the targeting is moving. Any interruptions can be disastrous to the surroundings, often due to the expulsion of the natural energy in violent currents.
DF: May spend spend 1 CP to gain 1 SP. The maximum amount of SP you can have remains the same. May spend multiple amounts of CP to generate SP. Cost Reduction does not work to reduce the amount of CP spent. This takes a turn to use, if hit before the beginning of the next turn the user loses the SP gained.
Note: Senjutsu can be of any of the users Focuses. They gain the Class Tag senjutsu and may use the increased damage ratio.